See the software behind every program
>> INDUSTRY · GAMING · ESPORTS · STREAMING
Console, PC, mobile, accessories, esports orgs, streaming platforms, and adjacent CPG. We activate at DreamHack, TwitchCon, PAX, gamescom, plus pop-up product drops, creator collabs, and university esports programs.
Console launches
to creator drops
Bilingual
where useful
Demo-ready
controller-tested crew
>> BRANDS WE'VE STAFFED
>> WHAT WE RUN
Gaming activation is fast, loud, and audience-sensitive. We staff demo specialists who can actually play the game, fan-zone leads who understand the IP, and the kind of operations crew that runs through 6,000 demo sessions in a weekend without losing track of the hardware.
01 Console & accessory launch programs
02 Esports tournament activation (DreamHack, ESL)
03 TwitchCon / PAX booth staffing
04 University esports program support
05 Creator + streamer collab activations
06 Game demo & playtest staffing
07 Pop-up product drops
08 Brand house at gaming conventions
HOW THE GAMING PLAYBOOK RUNS
01
BRIEF Day 0–5
Confirm game/title, audience tier (esports, casual, family), event circuit.
02
HARDWARE Day 6–14
Per-station hardware tracking, network / latency QA, controller inventory.
03
TRAIN Pre-event
Crew that can actually play the game, briefed on IP, creator partners, NDAs.
04
DEMO Event day
Demo sessions, capture rates, social content release for the community.
COMPLIANCE · CERTIFICATIONS · PAPERWORK
Every program we run carries the certifications, COIs, and SOPs that gaming activation actually requires.
✓ 3-POINT CHECKLIST Audit-ready Cards on file. COIs current. SOPs documented.
Hardware tracking
Per-station controller / console / cable inventory
Age-appropriate content
ESRB / PEGI rating awareness, parental-permission SOPs
IP / NDA briefing
Crew NDAs for unreleased game content where relevant
>> PROGRAMS WE'VE RUN
Gaming brand (NDA)
Gaming brand (NDA) Console launch + creator collab
Esports org (NDA)
Esports org (NDA) Multi-stop tournament activation
● LIVE · GAMING
Per-station demo sessions, controller uptime, creator-collab attendance, and social capture for community amplification.
Tour Spark →Get a staffing quote
spark.ignite / gaming-esports
LIVE
>> GAMING · LIVE OPS LAST 30 MIN
Per-station demo session count tracking
Hardware uptime + controller cycles ready
Creator-collab attendance + content rights ready
Booth dwell + community capture ready
>> TODAY · BY HOUR ↑ +14%
>> MOST-BOOKED SERVICES FOR GAMING
TwitchCon / PAX Staffing↗Brand Houses + Drops↗Demo Specialists↗Booth + Stage Builds↗
>> GAMING · FAQ
01 Can event staff actually demo a video game at a convention or esports event? +
For demo-heavy programs, yes. We staff demo specialists from the gaming community — Twitch streamers, esports vets, console+PC players — and run pre-event training on your specific title.
02 Do you handle NDAs for unreleased content? +
>> READY WHEN YOU ARE
Console launch, esports tournament, creator collab, or convention booth. We'll scope crew, hardware, and compliance inside 48 hours.
Start a brief→All industries→
GAMING.
For demo-heavy programs, yes. We staff demo specialists from the gaming community — Twitch streamers, esports vets, console+PC players — and run pre-event training on your specific title.
Yes. Per-event, per-ambassador NDAs for any pre-release content. Hardware seal-of-secrecy SOPs where the platform-holder requires it.