See the software behind every program

>> INDUSTRY · GAMING · ESPORTS · STREAMING

Console launches, esports activation, and creator-event staffing.

Console, PC, mobile, accessories, esports orgs, streaming platforms, and adjacent CPG. We activate at DreamHack, TwitchCon, PAX, gamescom, plus pop-up product drops, creator collabs, and university esports programs.

Console launches

to creator drops

Bilingual

where useful

Demo-ready

controller-tested crew

>> BRANDS WE'VE STAFFED

>> WHAT WE RUN

Programs we book most often.

Gaming activation is fast, loud, and audience-sensitive. We staff demo specialists who can actually play the game, fan-zone leads who understand the IP, and the kind of operations crew that runs through 6,000 demo sessions in a weekend without losing track of the hardware.

01 Console & accessory launch programs

02 Esports tournament activation (DreamHack, ESL)

03 TwitchCon / PAX booth staffing

04 University esports program support

05 Creator + streamer collab activations

06 Game demo & playtest staffing

07 Pop-up product drops

08 Brand house at gaming conventions

HOW THE GAMING PLAYBOOK RUNS

From brief to boots on the ground.

01

BRIEF Day 0–5

Title + audience tier

Confirm game/title, audience tier (esports, casual, family), event circuit.

02

HARDWARE Day 6–14

Console + station prep

Per-station hardware tracking, network / latency QA, controller inventory.

03

TRAIN Pre-event

Game-savvy crew

Crew that can actually play the game, briefed on IP, creator partners, NDAs.

04

DEMO Event day

Run, capture, share

Demo sessions, capture rates, social content release for the community.

COMPLIANCE · CERTIFICATIONS · PAPERWORK

We don't fake the boring parts.

Every program we run carries the certifications, COIs, and SOPs that gaming activation actually requires.

✓ 3-POINT CHECKLIST Audit-ready Cards on file. COIs current. SOPs documented.

Hardware tracking

Per-station controller / console / cable inventory

Age-appropriate content

ESRB / PEGI rating awareness, parental-permission SOPs

IP / NDA briefing

Crew NDAs for unreleased game content where relevant

>> PROGRAMS WE'VE RUN

Brands in gaming we've staffed.

Gaming brand (NDA)

Gaming brand (NDA) Console launch + creator collab

Esports org (NDA)

Esports org (NDA) Multi-stop tournament activation

● LIVE · GAMING

< Spark for gaming. >

Per-station demo sessions, controller uptime, creator-collab attendance, and social capture for community amplification.

Tour Spark →Get a staffing quote

spark.ignite / gaming-esports

LIVE

>> GAMING · LIVE OPS LAST 30 MIN

Per-station demo session count tracking

Hardware uptime + controller cycles ready

Creator-collab attendance + content rights ready

Booth dwell + community capture ready

>> TODAY · BY HOUR ↑ +14%

>> MOST-BOOKED SERVICES FOR GAMING

The lanes buyers book here.

TwitchCon / PAX Staffing↗Brand Houses + Drops↗Demo Specialists↗Booth + Stage Builds↗

>> GAMING · FAQ

The questions buyers ask first.

01 Can event staff actually demo a video game at a convention or esports event? +

For demo-heavy programs, yes. We staff demo specialists from the gaming community — Twitch streamers, esports vets, console+PC players — and run pre-event training on your specific title.

02 Do you handle NDAs for unreleased content? +

>> READY WHEN YOU ARE

Brief us on a gaming program.

Console launch, esports tournament, creator collab, or convention booth. We'll scope crew, hardware, and compliance inside 48 hours.

Start a brief→All industries→

GAMING.

Frequently asked questions

Can event staff actually demo a video game at a convention or esports event?

For demo-heavy programs, yes. We staff demo specialists from the gaming community — Twitch streamers, esports vets, console+PC players — and run pre-event training on your specific title.

Do you handle NDAs for unreleased content?

Yes. Per-event, per-ambassador NDAs for any pre-release content. Hardware seal-of-secrecy SOPs where the platform-holder requires it.